Lock and load, marines! Version 22 Test 3 is here, featuring tons of new goodies.
Public Beta 3 is released, featuring several new improvements, sprites, animations, and Horde Mode.
Almost every gun received a new paint job. Now they are pixel-perfect, and look much more similar to their Vanilla counterparts.
Also now featuring Horde Mode. A still in development but fully playable mode that pits you into an arena against several waves of enemies and a boss battle at the end. Supplies are limited, and new parts of the arena opens as you finish off waves. Sometimes you have extra conditions like fighting alongside friendly marines, using turrets, and vehicles are also planned too.
Currently there are 3 maps avaiable.
What you waiting for? Check the downloads section.
Watch the dev diary bellow to see more details.
Hey SgtMarkIV, please add "Random" to the Mapset Used options of the Brutal Doom options menu and also give Doomguy his Quake III Arena Doomguy jump sound when he jumps in the next test build of Brutal Doom V22.
Thanks in advance.
Absolutely stellar all around! Major props for sticking to more lore-friendly weapons in particular!
Now we're gaming
OMAGAD
Is it possible to lower\disable the new projectiles lights? I liked the old sprites.
Same for some weapon huge flares, since they block the view too much (plasma, rocket).
Also, I'm not a fan of the new stomp sound of imps..
How do you pick a different Horde Map? It defaults to the big one and I want to play one of the other ones (Especially because the big map hurts my ears with all of the turret fire)
It functions like a regular wad where you proceed from one to the next. Though for me, it crashes after the second map and they aren't all finished yet anyway.
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